/* * Created on 2003-3-28 * n皇后问题算法。 * 把棋盘看成一个坐标系,以左下角为原点(0,0)。坐标系的每个点为一个Point类。 * 每个皇后为一个皇后对象Queen。 * 判断一个点的坐标是否在,一个皇后控制的范围的函数为Queen.isUnderControl(point)。 * */ package bia.arithmetic;
import java.util.Date;
/** * @author Administrator * * To change this generated comment go to * Window>Preferences>Java>Code Generation>Code and Comments */ public class EightQueen {
Queen[] stack = new Queen[8]; int sp = 0; int num = 0;
public EightQueen() { num = 8; stack = new Queen[num]; sp = 0; }
public EightQueen(int num) { this.num = num; stack = new Queen[num]; sp = 0; }
/** * 打印皇后的坐标列表。 * @renzc * */ public void list() { System.out.println("Begin list the stack Point:"); for (int i = 0; i < sp; i++) { stack[i].pos.println(); } System.out.println("End list the stack Point:"); }
/** * 主算法流程。 * @Administrator * */ public void calc() { sp = 0; stack[sp++] = new Queen(); while (sp >= 0 && sp <= num - 1) { Queen queen = getQueen(sp); if (null == queen) { boolean flag = true; while (flag) { --sp; if (sp < 0) break; if (stack[sp].pos.y == num - 1) {
} else { stack[sp++].pos.y++; flag = false; for (int k = 0; k < sp - 1; k++) { if (stack[k].isUnderControl(stack[sp - 1].pos)) { flag = true; break; } } } }
} else { stack[sp++] = queen; } } }
public Queen getQueen(int x) { boolean flag = true; int y = 0; while (flag) { flag = false; for (int i = 0; i < x; i++) { if (stack[i].isUnderControl(new Point(x, y))) { flag = true; break; } } if (flag && y <= num - 1) { y++; } else if (y >= num) { return null; } } return new Queen(new Point(x, y)); }
public static void main(String[] args) { EightQueen a = new EightQueen(20); long start = new Date().getTime(); System.out.println("起始时间:[" + start + "]"); a.calc(); long end = new Date().getTime(); System.out.println("截止时间:[" + end + "]"); System.out.println("共耗时:[" + (end - start) + "]毫秒"); if (a.sp > 0) { a.list(); } else { System.out.println("这个题目无解!"); } } }
class Point { int x, y;
public void println() { System.out.println("The Point is [x,y]=[" + x + "," + y + "]"); }
public Point() { x = 0; y = 0; }
public Point(int x, int y) { this.x = x; this.y = y; } /** * @return int */ public int getX() { return x; }
/** * @return int */ public int getY() { return y; }
/** * Sets the x. * @param x The x to set */ public void setX(int x) { this.x = x; }
/** * Sets the y. * @param y The y to set */ public void setY(int y) { this.y = y; } }
class Queen { Point pos; public Queen() { pos = new Point(); } public Queen(Point pos) { this.pos = pos; } public boolean isUnderControl(Point point) { boolean ret = true; if (point.x != pos.x && point.y != pos.y && Math.abs(point.x - pos.x) != Math.abs(point.y - pos.y) && Math.abs(point.x + point.y) != Math.abs(pos.x + pos.y)) { ret = false; } return ret; } } |