作者:Chris Sells 译者:荣耀 【译注:C#进阶文章。Chris Sells是《ATL Internals》一书作者之一。译文中所有程 序调试环境均为Microsoft Visual Studio.NET 7.0 Beta2和 Microsoft .NET Framewo rk SDK Beta2。代码就是文章,请仔细阅读代码J】 取得所有结果 现在,peter终于松了一口气。他已经设法满足了所有的监听者,而且不会和特定 实现紧密耦合。然而,他又注意到尽管boss和universe都为工作打了分,但他只得到了 一个打分。【译注:请参见上节例子代码及译注】他希望能得到每一个监听者的评分结 果。因此,他决定提取委托调用列表,以便手工分别调用它们: public void DoWork() { //... Console.WriteLine("Worker: work completed"); if( completed != null) { foreach( WorkCompleted wc in completed.GetInvocationList()) { int grade = wc(); Console.WriteLine("Worker grade= " + grade); } } } 【译注:以下是本节描述之完整代码示例: using System; delegate void WorkStarted(); delegate void WorkProgressing(); delegate int WorkCompleted(); class Worker { public void DoWork() { Console.WriteLine("Worker: work started"); if( started != null ) started(); Console.WriteLine("Worker: work progressing"); if( progressing != null ) progressing(); Console.WriteLine("Worker: work completed"); if( completed != null) { foreach( WorkCompleted wc in completed.GetInvocationList()) { int grade = wc(); Console.WriteLine("Worker grade= " + grade); } } } public event WorkStarted started ; public event WorkProgressing progressing; public event WorkCompleted completed; } class Boss { public int WorkCompleted() { Console.WriteLine("Better..."); return 4; /* out of 10 */ } } class Universe { static void WorkerStartedWork() { Console.WriteLine("Universe notices worker starting work"); } static int WorkerCompletedWork() { Console.WriteLine("Universe pleased with worker's work"); return 7; } static void Main() { Worker peter = new Worker(); Boss boss = new Boss(); peter.completed += new WorkCompleted(boss.WorkCompleted); peter.started += new WorkStarted(Universe.WorkerStartedWork); peter.completed += new WorkCompleted(Universe.WorkerCompletedWork) ; peter.DoWork(); Console.WriteLine("Main: worker completed work"); Console.ReadLine(); } } /* 以下是上段程序输出结果: Worker: work started Universe notices worker starting work Worker: work progressing Worker: work completed Better... Worker grade = 4 【译注:boss打的4分也得到啦J】 Universe pleased with worker's work Worker grade = 7 Main: worker completed work */ 】 异步通知:触发和忽略 不料,boss和universe被别的什么事纠缠上了,这就意味着他们给peter打分的时间被延 迟了: class Boss { public int WorkCompleted() { System.Threading.Thread.Sleep(3000); Console.WriteLine("Better..."); return 6; /* out of 10 */ } } class Universe { static int WorkerCompletedWork() { System.Threading.Thread.Sleep(4000); Console.WriteLine("Universe is pleased with worker's work"); return 7; } //... } 而不幸的是,由于peter是同时通知boss和universe并等待他们打分的,这些返回评分的 通知现在看来要占用他不少工作时间,因此,peter决定忽略评分并且异步触发事件: public void DoWork() { //... Console.WriteLine("Worker: work completed"); if( completed != null ) { foreach( WorkCompleted wc in completed.GetInvocationList()) { wc.BeginInvoke(null, null); } } } 【译注:下面给出本节例子完整代码: using System; delegate void WorkStarted(); delegate void WorkProgressing(); delegate int WorkCompleted(); class Worker { public void DoWork() { Console.WriteLine("Worker: work started"); if( started != null ) started(); Console.WriteLine("Worker: work progressing"); if( progressing != null ) progressing(); Console.WriteLine("Worker: work completed"); if( completed != null ) { foreach( WorkCompleted wc in completed.GetInvocationList()) { wc.BeginInvoke(null, null); } } } public event WorkStarted started ; public event WorkProgressing progressing; public event WorkCompleted completed; } class Boss { public int WorkCompleted() { System.Threading.Thread.Sleep(3000); Console.WriteLine("Better..."); return 6; /* out of 10 */ } } class Universe { static void WorkerStartedWork() { Console.WriteLine("Universe notices worker starting work"); } static int WorkerCompletedWork() { System.Threading.Thread.Sleep(4000); Console.WriteLine("Universe is pleased with worker's work"); return 7; } static void Main() { Worker peter = new Worker(); Boss boss = new Boss(); peter.completed += new WorkCompleted(boss.WorkCompleted); peter.started += new WorkStarted(Universe.WorkerStartedWork); peter.completed += new WorkCompleted(Universe.WorkerCompletedWork) ; peter.DoWork(); Console.WriteLine("Main: worker completed work"); Console.ReadLine(); } } /* 以下是上段程序输出结果: Worker: work started Universe notices worker starting work Worker: work progressing Worker: work completed Main: worker completed work //【译注:由于是异步触发事件,因此这一行先输出啦 J】 Better... //【译注:评分已被忽略】 Universe pleased with worker's work //【译注:评分已被忽略】 */ 】 异步通知:轮询 这就使得peter可以通知监听者的同时自己也能立即返回工作,让进程的线程池调 用委托。然而不久他就发现监听者对其工作的评分丢掉了。【译注:请参见上节例子代 码及译注】peter知道他做了一件明智的事并乐意universe作为一个整体(不单单是他的 boss)评判他。因此,peter异步触发事件,但定期轮询,以察看可以获得的评分: public void DoWork() { //... Console.WriteLine("Worker: work completed"); if( completed != null ) { foreach( WorkCompleted wc in completed.GetInvocationList() ) { IAsyncResult res = wc.BeginInvoke(null, null); while( !res.IsCompleted ) System.Threading.Thread.Sleep(1); int grade = wc.EndInvoke(res); Console.WriteLine("Worker grade= " + grade); } } } 【译注:下面给出本节例子完整代码: using System; delegate void WorkStarted(); delegate void WorkProgressing(); delegate int WorkCompleted(); class Worker { public void DoWork() { Console.WriteLine("Worker: work started"); if( started != null ) started(); Console.WriteLine("Worker: work progressing"); if( progressing != null ) progressing(); Console.WriteLine("Worker: work completed"); if( completed != null ) { foreach( WorkCompleted wc in completed.GetInvocationList() ) { IAsyncResult res = wc.BeginInvoke(null, null); while( !res.IsCompleted ) System.Threading.Thread.Sleep(1); int grade = wc.EndInvoke(res); Console.WriteLine("Worker grade= " + grade); } } } public event WorkStarted started ; public event WorkProgressing progressing; public event WorkCompleted completed; } class Boss { public int WorkCompleted() { System.Threading.Thread.Sleep(3000); Console.WriteLine("Better..."); return 6; /* out of 10 */ } } class Universe { static void WorkerStartedWork() { Console.WriteLine("Universe notices worker starting work"); } static int WorkerCompletedWork() { System.Threading.Thread.Sleep(4000); Console.WriteLine("Universe is pleased with worker's work"); return 7; } static void Main() { Worker peter = new Worker(); Boss boss = new Boss(); peter.completed += new WorkCompleted(boss.WorkCompleted); peter.started += new WorkStarted(Universe.WorkerStartedWork); peter.completed += new WorkCompleted(Universe.WorkerCompletedWork) ; peter.DoWork(); Console.WriteLine("Main: worker completed work"); Console.ReadLine(); } } /* 以下是上段程序输出结果: Worker: work started Universe notices worker starting work Worker: work progressing Worker: work completed Better... Worker grade = 6 Universe pleased with worker's work Worker grade = 7 Main: worker completed work //【译注:注意这个结果到最后才输出,下一节首句意 思即是如此】 */ 】 异步通知:委托 不幸的是,peter又倒退了—就象他一开始想避免boss站在一旁边监视他一样。也 就是说,他现在要监看整个工作过程。【译注:请参见上节示例输出结果的注释】因此 ,peter决定使用自己的委托作为异步委托完成时的通知方式,这样他就可以立即回去工 作,而当工作被打分时,仍然可以接到通知: public void DoWork() { //... Console.WriteLine("Worker: work completed"); if( completed != null ) { foreach( WorkCompleted wc in completed.GetInvocationList() ) { wc.BeginInvoke(new AsyncCallback(WorkGraded), wc); } } } private void WorkGraded(IAsyncResult res) { WorkCompleted wc = (WorkCompleted)res.AsyncState; int grade = wc.EndInvoke(res); Console.WriteLine("Worker grade= " + grade); } 【译注:下面给出本节例子完整代码: using System; delegate void WorkStarted(); delegate void WorkProgressing(); delegate int WorkCompleted(); class Worker { public void DoWork() { Console.WriteLine("Worker: work started"); if( started != null ) started(); Console.WriteLine("Worker: work progressing"); if( progressing != null ) progressing(); Console.WriteLine("Worker: work completed"); if( completed != null ) { foreach( WorkCompleted wc in completed.GetInvocationList() ) { wc.BeginInvoke(new AsyncCallback(WorkGraded), wc); } } } private void WorkGraded(IAsyncResult res) { WorkCompleted wc = (WorkCompleted)res.AsyncState; int grade = wc.EndInvoke(res); Console.WriteLine("Worker grade= " + grade); } public event WorkStarted started ; public event WorkProgressing progressing; public event WorkCompleted completed; } class Boss { public int WorkCompleted() { System.Threading.Thread.Sleep(3000); Console.WriteLine("Better..."); return 6; /* out of 10 */ } } class Universe { static void WorkerStartedWork() { Console.WriteLine("Universe notices worker starting work"); } static int WorkerCompletedWork() { System.Threading.Thread.Sleep(4000); Console.WriteLine("Universe is pleased with worker's work"); return 7; } static void Main() { Worker peter = new Worker(); Boss boss = new Boss(); peter.completed += new WorkCompleted(boss.WorkCompleted); peter.started += new WorkStarted(Universe.WorkerStartedWork); peter.completed += new WorkCompleted(Universe.WorkerCompletedWork) ; peter.DoWork(); Console.WriteLine("Main: worker completed work"); Console.ReadLine(); } } /*以下是上段程序输出结果: Worker: work started Universe notices worker starting work Worker: work progressing Worker: work completed Main: worker completed work //【译注:异步委托发生了效果,因此这一行先输出啦 J】 Better... Worker grade = 6 Universe pleased with worker's work Worker grade = 7 */ 】 同乐乐 peter、boss和universe最终都满意了。boss和universe都可以仅被通知其感兴趣 的事件,并减少了实现上的负担和不必要的来回调用。peter可以通知他们每一个人,而 不必管需要多长时间才能从那些目标方法中返回,并仍然可以异步得到评分结果。pete r知道做到这一点并不太容易,因为由于是异步触发事件,目标方法就有可能运行在另一 个线程里,就如上节示例一样。不过,peter[J]和mike[J]是好朋友,而mike精通线程问 题并可提供该领域的指导。 从此,他们都很快乐J - |
关键词: .NET Delegates: A C# Bedtime Story中文版(下篇)转